Super Mario 64 Cross-Platform Mod Brings N64 and PlayStation 2 Together

In a remarkable display of technical prowess, YouTuber Carl Does Tech Things has developed a Super Mario 64 cross-platform co-op mod that works simultaneously on both the original Nintendo 64 and Sony’s PlayStation 2.

This inventive project bridges two iconic gaming consoles, offering a glimpse into the complex world of cross-platform modding and the enduring appeal of one of Nintendo’s most celebrated titles. Super Mario 64, released by Nintendo for the Nintendo 64 in 1996, has stood as a foundational 3D platformer, achieving critical acclaim for its innovative gameplay and selling over 11 million copies worldwide.

The PlayStation 2, launched by Sony in 2000, remains the best-selling home console in history, but the two platforms have long been the domain of their respective companies—never officially sharing major game releases.

This is notably true for Nintendo, which has maintained a tight grip on its intellectual properties, ensuring titles like Mario remain exclusive to its hardware, including the Nintendo Switch and eShop. Carl Does Tech Things' recent video details the intricate process of making this hybrid co-op experience possible.

Through extensive reverse engineering, custom code recompilation, and custom-built circuit boards designed to translate and synchronize controller inputs across a dedicated server, Carl achieved what many would consider impossible.

He describes the process as intensely complex, noting significant technical hurdles such as maintaining sync between the two versions—a challenge highlighted by an early moment when camera positioning caused the games to fall out of sync.

Carl’s transparent breakdown underscores the formidable difficulties involved in bringing online and cross-platform play to classic games, emphasizing just how technically demanding the development of co-op multiplayer truly is. Watching Super Mario 64 run seamlessly on PlayStation 2 hardware, alongside the Nintendo 64, is a striking reminder of both the technical barriers and the potential of community-driven projects.

While official Nintendo releases have never crossed onto Sony platforms, this mod demonstrates the ingenuity and passion within the gaming community.

If Super Mario 64 had ever received an official PlayStation 2 release during that console's lifespan, its legacy might have expanded even further. The cross-platform mod stands as a testament to the game's lasting relevance and the relentless creativity of its fanbase.

As Nintendo continues to keep its most iconic franchises exclusive to its own hardware—most recently with features in Nintendo Direct showcases and continued eShop successes—community projects like Carl’s not only push technological boundaries but also celebrate the universality of great game design.