Published on: June 25, 2025
Nintendo Switch Cloud Versions: Lessons Learned from Hitman's Streaming Challenges on the eShop
Since its 2017 launch, the Nintendo Switch has become a massive success, offering hybrid gaming experiences for millions worldwide and amassing tens of millions of units sold.
As technology advanced and third-party games became more graphically intensive, many developers and Nintendo grappled with bringing these demanding titles to the relatively modest hardware of the Nintendo Switch.
To bridge this gap, Nintendo introduced cloud streaming solutions through Nintendo Switch Cloud Versions, enabling blockbuster releases like Hitman to reach the eShop without native ports.
However, the endeavor to integrate cloud gaming on the Nintendo Switch faced significant hurdles.
Issues related to pricing, internet infrastructure, and the overall user experience led to mixed results for both developers and players.
One of the prominent developers to experiment with this initiative was IO Interactive, makers of the acclaimed Hitman franchise.
In a recent discussion with The Game Business, IO Interactive shed light on the company's experiences with bringing Hitman to the Nintendo Switch via cloud streaming.
According to an IO Interactive representative, Nintendo offered a cloud-based solution allowing titles such as Hitman to run on Switch hardware.
Despite these efforts, IO Interactive acknowledged that the "cloud solution on Switch did not meet expectations for success." The developer expressed disappointment that the technology did not resonate more broadly with the platform's audience, describing their attempt as an "unfinished business" and voicing aspirations to bring Hitman: World of Assassination to the Switch in a fashion better suited to the console's user base.
The IO Interactive spokesperson also pointed out that certain modes in the Hitman series align well with portable, flexible gaming—characteristics central to the Nintendo Switch's appeal.
With the impending arrival of the Nintendo Switch 2, IO Interactive conveyed a clear intention to deliver a "native" Hitman experience tailored to the preferences and expectations of Switch fans.
This reflects a broader industry trend, as developers seek to optimize their titles not only for technical performance but also for the unique play styles facilitated by Nintendo hardware.
The introduction of Cloud Version titles on the Nintendo eShop was initially seen as a forward-thinking strategy, leveraging cloud gaming to circumvent hardware limitations.
Yet, consumers often balked at factors like connectivity requirements and pricing schemes.
As Nintendo and its partners evaluate the successes and shortcomings of the cloud gaming experiment, lessons from IO Interactive’s journey with Hitman will likely shape future strategies for third-party games on the Nintendo Switch 2 and beyond.
As both IO Interactive and Nintendo look to the future, industry insiders expect a renewed focus on delivering high-quality, native experiences for flagship titles.
This redirection will be essential for maintaining player trust and sustaining the Nintendo Switch and its successors as premier destinations for gaming innovation.
Nintendo Switch Nintendo eShop IO Interactive Switch Hitman Nintendo hardware Game Business Nintendo Switch 2