The storied history of gaming is filled with what-ifs and missed opportunities, but few are as intriguing as the notion of Lara Croft—icon of the Tomb Raider franchise—making her original debut on Sega's ill-fated 32X hardware.
While the 32X add-on for the Sega Genesis is often remembered as a commercial misstep, a dedicated developer is now working to bring the classic adventure to this unexpected platform, giving fans a taste of what could have been. Developed by Core Design and first released in 1996, the original Tomb Raider was a genre-defining title, introducing players to the adventurous archaeologist Lara Croft.
The game initially launched on Sega Saturn before reaching broader acclaim on Sony PlayStation and PC, solidifying Lara Croft as a leading figure in 90s gaming.
Notably, Tomb Raider's Saturn release predated its PlayStation debut, underscoring Sega's early partnership with Core Design. The 32X, designed as a transitional upgrade between the Sega Genesis and Saturn, shared certain technical similarities with Sega's later 32-bit console.
Despite this, the 32X failed to find commercial success and quickly faded into obscurity, leaving limited room for high-profile third-party releases like Tomb Raider. That alternate reality is now being explored by Timur 'XProger' Gagiev, a developer known for impressive retro ports, including a notable Game Boy Advance adaptation of Tomb Raider.
XProger has revealed an in-progress build of the game running on authentic Sega 32X hardware, using textures lifted directly from the PC version.
Despite being in the early stages of development, the project already showcases an impressive recreation of the game's opening level.
At present, the port lacks audio and operates at a variable frame rate, with further optimisation planned as development continues. XProger's track record with classic game ports gives fans confidence in the project's potential.
"The level of fidelity achieved on the 32X is remarkable, especially given the hardware's limitations," the developer has noted in previously released statements.
The project stands as a testament to the ongoing passion within the retro gaming community, highlighting both the enduring appeal of the Tomb Raider franchise and the dedication of fan developers. As Tomb Raider celebrates multiple anniversaries across current platforms such as Nintendo Switch and continues to thrive on digital storefronts like the eShop, this fan-led 32X project underscores the franchise's deep roots and cross-platform legacy.
Although the Sega 32X chapter never officially materialized, the spirit of innovation and community-driven development carries Lara Croft—and her fans—into new territory, decades after her first adventure.
While the 32X add-on for the Sega Genesis is often remembered as a commercial misstep, a dedicated developer is now working to bring the classic adventure to this unexpected platform, giving fans a taste of what could have been. Developed by Core Design and first released in 1996, the original Tomb Raider was a genre-defining title, introducing players to the adventurous archaeologist Lara Croft.
The game initially launched on Sega Saturn before reaching broader acclaim on Sony PlayStation and PC, solidifying Lara Croft as a leading figure in 90s gaming.
Notably, Tomb Raider's Saturn release predated its PlayStation debut, underscoring Sega's early partnership with Core Design. The 32X, designed as a transitional upgrade between the Sega Genesis and Saturn, shared certain technical similarities with Sega's later 32-bit console.
Despite this, the 32X failed to find commercial success and quickly faded into obscurity, leaving limited room for high-profile third-party releases like Tomb Raider. That alternate reality is now being explored by Timur 'XProger' Gagiev, a developer known for impressive retro ports, including a notable Game Boy Advance adaptation of Tomb Raider.
XProger has revealed an in-progress build of the game running on authentic Sega 32X hardware, using textures lifted directly from the PC version.
Despite being in the early stages of development, the project already showcases an impressive recreation of the game's opening level.
At present, the port lacks audio and operates at a variable frame rate, with further optimisation planned as development continues. XProger's track record with classic game ports gives fans confidence in the project's potential.
"The level of fidelity achieved on the 32X is remarkable, especially given the hardware's limitations," the developer has noted in previously released statements.
The project stands as a testament to the ongoing passion within the retro gaming community, highlighting both the enduring appeal of the Tomb Raider franchise and the dedication of fan developers. As Tomb Raider celebrates multiple anniversaries across current platforms such as Nintendo Switch and continues to thrive on digital storefronts like the eShop, this fan-led 32X project underscores the franchise's deep roots and cross-platform legacy.
Although the Sega 32X chapter never officially materialized, the spirit of innovation and community-driven development carries Lara Croft—and her fans—into new territory, decades after her first adventure.