Published on: May 21, 2025
Mario Kart World Developers Reveal Origins of Food and Outfit Mechanics
In the first developer interview for Mario Kart World, the team at Nintendo provided an inside look at the creative process behind some of the game's most unique mechanics.
The Nintendo Switch title, developed by the legendary Mario Kart team, promises not only the iconic high-speed kart action but also fresh elements that push the series into new territory.
At the heart of these innovations lie the food and costume mechanics, inspired by Nintendo’s commitment to both gameplay variety and character-driven charm.
The idea of characters consuming food surfaced early in the Mario Kart World development cycle.
"The concept of characters eating a range of foods was proposed in the early stages," shared director Kosuke Yabuki in the official interview.
However, the implementation faced challenges.
Assistant director Jikumaru explained, "When you’re building a vast, richly detailed game world, not including regional cuisine would have felt like a missed opportunity.
But integrating food wasn’t just about adding dishes — we needed in-game restaurants, staff, and additional content.
Resource constraints made us consider abandoning the idea at one point."
Despite these roadblocks, the idea persisted.
Jikumaru recalled, "About two years after it first surfaced, I realized we couldn’t let go of the food concept.
I put together a model of a hamburger, asked the programmers to integrate it, and when the team saw it in action, excitement grew rapidly.
Our designer started producing a wide variety of meals, and the number of food options quickly multiplied."
Art director Ishikawa added that the creative drive behind these food items was infectious.
"The designer leading the effort really got into it, adding Mario-inspired touches and creating a diverse array of foods.
It brought new energy to the project."
The food items are served at fictional drive-thru restaurants called "Yoshi’s," scattered across Mario Kart World’s map.
Each Yoshi’s adapts its menu and appearance to its location, such as a volcanic region selling Bowser-inspired hot soup.
"Yoshi and friends prepare dishes that reflect the local culture of each region," Ishikawa explains.
Interestingly, the developers initially envisioned food and costumes as unrelated features.
Costumes were to be bought with coins at shops, but as Yabuki noted, "Requiring players to stop and shop would break the game’s flow.
Instead, we created a drive-thru system where characters can eat while moving, and eating different foods results in costume changes or even character transformations.
It makes for a dynamic, absurdly fun experience."
Adding to the authenticity, the team sought advice from Takashi Tezuka, co-creator of the 2D Mario series, regarding one longstanding fan question: does Mario really eat mushrooms? According to the developers, Tezuka confirmed with a laugh, "Yes, he does."
With these inventive features, Mario Kart World looks set to deliver both nostalgia and new excitement for fans.
Nintendo hopes the expansive food and outfit systems will encourage players to experiment with different characters, pursuing every costume unlock as they race across the globe.
As launch approaches on Nintendo Switch, anticipation continues to grow for what could be one of the franchise’s boldest entries yet.
Mario Kart Mario Kart World Mario Kart Nintendo Yoshi’s Hideki Konno Kosuke Yabuki Tezuka