Final Fantasy VII Revelation automatic leveling option detailed by director Naoki Hamaguchi

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Final Fantasy VII Revelation will include an optional automatic leveling feature, director Naoki Hamaguchi confirmed in an interview with IGN Japan (translation by Genki).

The feature is designed to give players who prefer to focus on the main story a way to avoid extended grinding or relying on side content for character progression.

Context and platform

Final Fantasy VII Revelation is part of the Final Fantasy VII Remake project from developer Square Enix.

The title is confirmed for release on Nintendo Switch 2 on April 8, 2027, and physical pre-orders are available on Amazon.

Naoki Hamaguchi, credited as director, spoke about gameplay options and the design approach in the IGN Japan interview.

What Hamaguchi said (rewritten)

Hamaguchi explained that at specific points in the campaign the game will prompt players with an option to automatically raise their characters to the recommended level.

The intent, he said, is to accommodate players who primarily want to experience the main narrative without spending time on side-quests or mini-games used to build character strength.

How the feature works

- Optional prompt: Players will receive a clear in-game prompt asking if they want their characters automatically raised to the recommended level for the upcoming content.

Players can decline the prompt and continue without auto-leveling.

- Design rationale: According to Hamaguchi, feedback from some players who preferred to focus on the central storyline influenced the inclusion of the option.

Release details and practical notes

- Release date: April 8, 2027 on Nintendo Switch 2.

- Pre-orders: Physical pre-orders are listed on Amazon.

Source and reporting

This report is based on the IGN Japan interview with Naoki Hamaguchi, as translated by Genki.

The original reporting that introduced these details was published by Peter Glagowski.

Why it matters

Optional systems like automatic leveling change how players engage with RPG pacing and accessibility.

For developers and platform stakeholders, features that let players tailor progression can broaden audience appeal across platforms such as Nintendo Switch 2, and fit alongside other accessibility options commonly highlighted in storefronts like the Nintendo eShop and promotional showcases such as Nintendo Directs.

For more information, consult the IGN Japan interview translation and official Square Enix announcements for any future updates to digital distribution or additional platform details.

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