Final Fantasy Producer Naoki Yoshida Discusses Turn-Based Versus Action Combat Evolution

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Published on: July 14, 2025

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The ongoing debate over combat systems in role-playing games once again takes center stage as the success of Clair Obscur: Expedition 33 prompts fans and critics to compare its turn-based mechanics to the recent action-oriented direction of mainline Final Fantasy titles.

As one of the most influential and enduring franchises in the gaming industry, Square Enix’s Final Fantasy series has evolved significantly since its debut in 1987.

While early entries on platforms like the Nintendo Switch Online service starred signature turn-based combat, recent mainline releases have embraced real-time action to appeal to a broader audience. Addressing the topic in a recent interview with Anime News Network, Final Fantasy producer Naoki Yoshida clarified the complexities behind selecting a combat style for each new title.

Yoshida emphasized that decisions regarding turn-based versus action combat extend beyond just the battle mechanics.

"The discussion about turn-based and action systems often oversimplifies a game’s design to just the battle component.

In reality, a range of factors come into play, including the desired graphical fidelity, the narrative the team wishes to present, and the overall game design—all of which directly impact how gameplay systems are constructed," Yoshida explained.

According to him, a singular answer about whether Final Fantasy will definitively return to turn-based combat or move further into action-oriented territory cannot be given, as each installment is shaped uniquely by the creative vision and goals of its production team. Yoshida also made it clear that the future of the franchise remains wide open, noting, "I may not be involved with the production of future titles like Final Fantasy 17, so we want to ensure that upcoming directors and producers have the creative freedom to innovate without restriction." By removing boundaries for successor teams, Square Enix allows each new chapter in the series to pursue fresh approaches, whether that means revisiting turn-based roots or pushing further into action gameplay. Final Fantasy continues to set industry standards, with Final Fantasy XVI’s launch on PlayStation 5 and projected releases on platforms such as the Nintendo Switch capturing worldwide attention.

The series boasts over 180 million units shipped globally, and it remains a fixture in major showcases like Nintendo Direct presentations and on digital storefronts such as the Nintendo eShop.

Under Yoshida’s leadership, the franchise continues to emphasize adaptability, aiming to balance innovation with its storied legacy. As conversations about game mechanics shape fan expectations and developer decisions, Yoshida’s statements offer valuable insight into the creative processes behind one of gaming’s most iconic brands.

For now, the future of Final Fantasy’s combat systems—and its ongoing legacy—remains in the hands of those poised to craft the next chapter.

Final Fantasy Naoki Yoshida Clair Obscur Expedition 33 Anime News Network Square Enix Nintendo Switch Nintendo Direct

Final Fantasy producer says there’s no clear-cut winner between turn-based and action combat