Published on: February 17, 2025
Xbox has reaffirmed its commitment to providing transparent information regarding its multiplatform game releases, with a particular focus on upcoming titles for the Nintendo Switch.
This shift in policy was reiterated by Xbox CEO Phil Spencer, who emphasized that platform clarity will become a staple of all future Developer Direct showcases.
The move comes after more than a year of Xbox steadily launching select first-party titles on rival consoles, including the Nintendo Switch and PlayStation.
Notable examples include Obsidian’s Grounded and Pentiment, both of which made their way to the Nintendo Switch as a result of Xbox’s multiplatform expansion strategy.
Additionally, the highly anticipated Call of Duty series, now owned by Microsoft following its acquisition of Activision Blizzard, is slated for release on the Nintendo hybrid system in the near future.
During a recent appearance on the XboxEra podcast, Phil Spencer provided a candid update regarding the company’s approach to platform announcements.
"We want to ensure our fans have clear, upfront information about which platforms our games will be available on when watching our Developer Direct events," Spencer said.
He reiterated that future trailers will feature explicit logos for each platform—including Nintendo Switch, PlayStation, and Steam—where games are scheduled to launch.
Spencer explained that this practice is intended to help players easily identify where they can purchase and play new Xbox-published games.
"If we’re shipping a game on Nintendo Switch, we’ll display that.
For PlayStation or Steam, those platforms will also be included.
Gamers deserve to know the storefronts where they can access our titles," he stated.
The Xbox chief underscored that the goal is for as many players as possible to "experience our Xbox community, games, and services on every screen we can support."
However, Spencer was also careful to note that not every platform version will offer identical experiences, highlighting hardware limitations and potential feature differences between consoles.
He affirmed that the priority remains putting game availability and player transparency at the forefront of Xbox’s communication.
This new approach was initially slated for introduction at the June 2024 Developer Direct, but was postponed due to incomplete branding assets at the time.
"We couldn't finalize all the visuals we needed, and it didn’t feel right to include some but not others," Spencer explained.
As multiplatform releases become increasingly common, Nintendo Switch owners are encouraged to watch future Developer Direct showcases for the appearance of the Switch logo—and, potentially, for the upcoming Switch 2 icon as Nintendo’s next hardware enters the spotlight.
The industry’s push towards accessible and transparent information ensures Switch players remain well-informed as Xbox continues to broaden its game distribution strategy.
Nintendo Switch Nintendo PlayStation Xbox Phil Spencer Switch Developer Direct