FromSoftware's The Duskbloods on Nintendo Switch 2: PvP, Victory Points, and Single-Player Appeal Explained

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Published on: April 04, 2025

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FromSoftware, renowned for its critically acclaimed Dark Souls and Elden Ring franchises, is set to break new ground with its upcoming title, The Duskbloods, exclusively for the Nintendo Switch 2.

Announced during a recent Nintendo Direct, this latest project has sparked extensive conversation within the gaming community, thanks largely to its focus on player-versus-player (PvP) gameplay—a departure from the heavily narrative-driven, single-player experiences that have defined FromSoftware's legacy.

With anticipation building ahead of The Duskbloods' release on Nintendo Switch 2, some long-time fans have voiced concerns about whether the new title will deviate too sharply from the studio's storytelling roots.

In an exclusive interview with Nintendo, FromSoftware president Hidetaka Miyazaki addressed these concerns directly, assuring players that The Duskbloods is designed to be accessible and enjoyable even for those who typically avoid PvP-centric games. "The intention was to craft an experience satisfying for all player types," Miyazaki explained, echoing sentiments familiar to fans seeking single-player depth.

He added, "I myself am not particularly inclined towards PvP, and I wanted to ensure there’s enough content for players who share my preferences." Central to The Duskbloods' gameplay is the innovative "Victory Points" system, which determines match outcomes.

While engaging in direct PvP combat is one way to secure these points, Miyazaki highlighted that alternative strategies allow players to succeed without seeking out head-to-head conflicts.

"Victory Points can be earned through a variety of means—not just combat," he said.

"Some players may prefer a more opportunistic approach, earning points by observing and engaging when the time is right, rather than through direct confrontation.

How you earn points is entirely up to you." To further enhance replayability, The Duskbloods introduces dynamic match variables through its event system.

These random occurrences, such as the sudden appearance of a monumental stone face in the sky, are designed to shift player objectives and alter the rewards landscape with each play session.

According to Miyazaki, these environmental twists are intended to motivate players to return, offering fresh challenges and varied experiences.

"These events don't always occur, and discovering them is meant to keep the gameplay loop exciting," he elaborated. While the primary objective in The Duskbloods is to achieve "First Blood," the game also provides personal goals that yield distinct rewards, further broadening its appeal.

By allowing players to pursue individual achievements within each match, FromSoftware aims to create an engagement loop that caters to both competitive and narrative-driven players. As The Duskbloods prepares for its highly anticipated release on the Nintendo Switch 2, it's clear that FromSoftware is committed to honoring its rich design heritage while innovating in new multiplayer directions.

With robust mechanics, dynamic events, and an inclusive approach to gameplay, The Duskbloods is poised to attract both long-term fans and newcomers eager to experience FromSoftware's distinctive touch on the next generation of Nintendo hardware.

Nintendo Switch 2 FromSoftware Nintendo The Duskbloods Switch 2 Switch Nintendo Switch

Don't Worry, Duskbloods Will Be "Satisfying" For People Who Dislike PvP, Says Hidetaka Miyazaki