Fast Food 2 Amiga: Unofficial Sequel Revives Dizzy for Classic Hardware

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Published on: June 20, 2025

Description

In a remarkable nod to classic gaming history, Fast Food 2 has launched for the legendary Amiga platform, bridging generations of fans and retro enthusiasts.

Fast Food 2 serves as an unofficial sequel to the beloved 1989 hit Fast Food from the Oliver Twins, digitally resurrecting the maze-chasing, food-collecting formula that made the original a standout on 8-bit systems. Developed by AcidBottle in collaboration with BitmapSoft, Fast Food 2 was meticulously built using the powerful Scorpion Engine—an emerging favorite among modern Amiga developers.

This new installment expands the Dizzy universe, the iconic egg-shaped character originally created by the Oliver Twins for CodeMasters, and introduces contemporary gameplay enhancements without sacrificing its retro roots. Fast Food 2 delivers 25 levels across five distinct zones, offering a carefully structured challenge for both veterans and newcomers to the Dizzy franchise.

Players can select from three difficulty settings and enjoy a dynamic soundtrack, ensuring that each playthrough feels fresh and personalized.

One of the notable modern touches is the ability to save high scores, allowing dedicated players to track and compete for leaderboard positions on their Amiga hardware. According to official materials from the project’s site, Fast Food 2 “built with the Scorpion Engine, draws clear inspiration from the original Fast Food, which the Oliver Twins developed for CodeMasters back in 1989.” Gamers reprise the role of Dizzy, embarking on a fast-paced race through mazes as he collects classic snacks like pizza, burgers, and fizzy drinks.

As Dizzy advances, he must skillfully avoid slimes that try to thwart his culinary quest, with each zone raising the challenge by introducing faster and more cunning adversaries. BitmapSoft also offered a special deluxe edition of Fast Food 2 for dedicated collectors.

Packaged in a glossy, oversized box, the set included a vibrant instruction booklet, an A4 poster, and a secret bonus item—a highly sought-after release that has already sold out due to strong demand from the retro gaming community.

Fans can still access the digital version of Fast Food 2 via official channels, ensuring broad availability to Amiga fans worldwide. This release highlights both the enduring appeal of classic franchises and the talent within the indie Amiga development scene.

With its rich homage to the Oliver Twins’ vision, innovative use of the Scorpion Engine, and collaborative efforts between AcidBottle and BitmapSoft, Fast Food 2 stands as a new benchmark for unofficial sequels on classic hardware platforms.

Amiga Fast Food 2 BitmapSoft AcidBottle Scorpion Engine Oliver Twins Dizzy CodeMasters

Dizzy Spin-Off Fast Food Is Getting An Unofficial Sequel On The Amiga