Why Phoenix Wright: Ace Attorney’s Western Release Took So Long – Insights from the Localization Team

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Published on: September 29, 2025

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When Phoenix Wright: Ace Attorney first made its debut on the Nintendo DS in 2001 (Japan) and later in 2005 (Western regions), it kicked off a beloved franchise renowned for its witty storytelling and distinctive courtroom drama.

Yet, for years, Western fans were left wondering why Capcom had delayed bringing the original Ace Attorney game outside of Japan.

A recent retrospective marking the 20th anniversary of the DS port, published by Time Extension, finally provides clarity from the key figures who made the localization possible. At the heart of the localization effort were Steve Anderson, a former project manager at Bowne Global Solutions, and Alexander O.

Smith, a respected translator with credits on titles such as Vagrant Story, Fire Emblem, and several Final Fantasy games.

Both Anderson and Smith explained that Capcom initially had reservations about whether Phoenix Wright would be successful in Western markets—skepticism that nearly prevented the project's localization altogether. "Capcom asked us for a sample translation around September 2004 to determine if the project was viable," Anderson recalled in the interview.

"After reviewing our work, there remained some doubt about proceeding with a global release.

However, with backing from several Capcom staff who advocated for the localization, we ultimately received approval to begin the full project in mid-November that year." Anderson elaborated on coordinating with Capcom Japan to ensure quality and accuracy, a collaboration that would eventually shape Ace Attorney's unique Western appeal. Smith’s involvement stemmed from his reputation and previous collaborations with Bowne Global.

He explained, "I had previously worked with Bowne and knew Steve Anderson.

I think that's how I was brought on board.

At the time, Phoenix Wright was described to me as a low-priority project for Capcom, who were convinced it wouldn't perform well overseas.

The initial print run was small, underscoring their uncertainty." Despite these initial doubts, the success of Phoenix Wright: Ace Attorney in North America and Europe exceeded expectations.

The series has since become a staple on Nintendo hardware, including the Nintendo Switch, with multiple entries and remastered collections such as the Ace Attorney Trilogy.

Today, Capcom celebrates the game’s enduring popularity, as demonstrated by a forthcoming HD Trilogy update that will introduce new languages and features for global audiences. The journey of Phoenix Wright: Ace Attorney from a hesitant localization to a global phenomenon speaks to the power of dedicated translators and the persistent passion of fans.

Capcom’s cautious approach now seems out of place, given the franchise's steady sales and devoted following—a remarkable transformation for a series once considered a risky proposition for the West.

Capcom Ace Attorney Phoenix Wright Phoenix Wright: Ace Attorney Nintendo DS Nintendo Switch Bowne Global Solutions Steve Anderson Alexander O. Smith Phoenix

Capcom initially believed Phoenix Wright: Ace Attorney would not do well in the West