Bloodstained: Ritual of the Night, the highly anticipated gothic action-platformer helmed by renowned developer Koji Igarashi, is setting its sights on the Wii U as its next major release platform.
Initially confirmed for Xbox One, PlayStation 4, and PC, the campaign for a Wii U version has gained significant momentum following the revelation of a new Kickstarter stretch goal specifically targeting Nintendo's console. Bloodstained: Ritual of the Night has captured the attention of fans worldwide since its announcement.
Igarashi, known primarily for his work on the Castlevania series, has teamed up with Inti Creates to develop a project that promises the signature exploration and atmospheric storytelling that Metroidvania enthusiasts crave.
The game’s Kickstarter has already amassed over $2.8 million in backing, with the Wii U port unlocked at the $3 million milestone.
With more than two weeks remaining in the campaign at the time of writing, the goal appears well within reach. If the funding goal is achieved, well-respected development house Armature Studio will take charge of the Wii U version.
Armature’s involvement is particularly notable, given the team’s roots; the studio was founded by former key developers from Retro Studios, creators of the acclaimed Metroid Prime series for Nintendo platforms.
More recently, Armature has demonstrated their versatility with projects such as Borderlands: The Handsome Collection for PlayStation 4 and Xbox One.
The studio also previously tackled the Wii U hardware with Batman: Arkham Origins Blackgate, further underscoring their technical proficiency. In a Kickstarter update, Armature Studio expressed enthusiasm for joining the Bloodstained effort on the Wii U, noting their strong connection to Metroidvania-style gameplay from their days developing Metroid Prime.
The studio emphasized their extensive background in remastering prominent franchises, including the Metal Gear Solid Collection and Injustice for PS Vita, as well as Borderlands: The Pre-Sequel on PlayStation 4 and Xbox One.
Armature said, “We’re excited to bring our in-depth experience with Nintendo hardware to Bloodstained’s Wii U edition, ensuring it matches the quality of its Unreal Engine 4 counterparts.” As the campaign enters its final days, supporters and Nintendo fans alike are watching closely to see if the $3 million target will be reached, paving the way for a full-fledged Wii U port.
With Igarashi and Inti Creates dedicated to maintaining a high standard across all versions, and Armature Studio’s seasoned expertise backing the effort, Bloodstained: Ritual of the Night is positioned to become a standout title on both current and legacy Nintendo platforms.
Initially confirmed for Xbox One, PlayStation 4, and PC, the campaign for a Wii U version has gained significant momentum following the revelation of a new Kickstarter stretch goal specifically targeting Nintendo's console. Bloodstained: Ritual of the Night has captured the attention of fans worldwide since its announcement.
Igarashi, known primarily for his work on the Castlevania series, has teamed up with Inti Creates to develop a project that promises the signature exploration and atmospheric storytelling that Metroidvania enthusiasts crave.
The game’s Kickstarter has already amassed over $2.8 million in backing, with the Wii U port unlocked at the $3 million milestone.
With more than two weeks remaining in the campaign at the time of writing, the goal appears well within reach. If the funding goal is achieved, well-respected development house Armature Studio will take charge of the Wii U version.
Armature’s involvement is particularly notable, given the team’s roots; the studio was founded by former key developers from Retro Studios, creators of the acclaimed Metroid Prime series for Nintendo platforms.
More recently, Armature has demonstrated their versatility with projects such as Borderlands: The Handsome Collection for PlayStation 4 and Xbox One.
The studio also previously tackled the Wii U hardware with Batman: Arkham Origins Blackgate, further underscoring their technical proficiency. In a Kickstarter update, Armature Studio expressed enthusiasm for joining the Bloodstained effort on the Wii U, noting their strong connection to Metroidvania-style gameplay from their days developing Metroid Prime.
The studio emphasized their extensive background in remastering prominent franchises, including the Metal Gear Solid Collection and Injustice for PS Vita, as well as Borderlands: The Pre-Sequel on PlayStation 4 and Xbox One.
Armature said, “We’re excited to bring our in-depth experience with Nintendo hardware to Bloodstained’s Wii U edition, ensuring it matches the quality of its Unreal Engine 4 counterparts.” As the campaign enters its final days, supporters and Nintendo fans alike are watching closely to see if the $3 million target will be reached, paving the way for a full-fledged Wii U port.
With Igarashi and Inti Creates dedicated to maintaining a high standard across all versions, and Armature Studio’s seasoned expertise backing the effort, Bloodstained: Ritual of the Night is positioned to become a standout title on both current and legacy Nintendo platforms.