Harbour Masters has announced Lighthouse, a native PC decompilation port of the Nintendo 64 classic Banjo-Kazooie, with a teaser published on June 15 and a planned release sometime in July.
The team—known for native PC decompilation ports of Super Mario 64, Mario Kart 64, The Legend of Zelda: Ocarina of Time, and Majora's Mask—says Lighthouse will bring modern platform features and deeper moddability to the N64 title.
The announcement follows earlier community work on a Recompiled PC port by Mr Wiseguy, which added high-frame-rate support, widescreen and ultrawide options, and limited mod compatibility.
Harbour Masters' Lighthouse takes a different engineering approach: it is based on a decompilation of the original N64 binaries, yielding source-level code that typically enables more extensive modding, clearer debugging, and native PC integration.
Harbour Masters' teaser on YouTube demonstrates the port running a selection of existing Banjo mods, including Jiggies of Time, Nostalgia 64, Lair Witch Project, and The Bear Waker.
The team said they have implemented core features already: interpolation for smoother visuals, widescreen functionality, and traditionally exploited glitches working in the port.
They also described a built-in standalone randomiser able to shuffle notes, Jinjos, Mumbo tokens, empty honeycombs and jiggies, plus an ability shuffle that can place abilities across different levels.
On compatibility, Harbour Masters explained the port should theoretically support any hack created with the Banjo's Backpack toolset, provided the hack does not rely on MIPS code injection.
The developers also previewed online co-op functionality that will work in both vanilla and romhack contexts.
The team noted that support for the cross-game randomiser Archipelago is not expected in the initial release unless development circumstances change.
As with previous community ports, users will need to provide an original copy of Banjo-Kazooie to use Lighthouse.
Harbour Masters has positioned this release as a follow-up to recent community recompilation work, offering additional features and deeper mod support through decompiled source code.
We'll monitor the project and report when Lighthouse becomes available on PC.
The team—known for native PC decompilation ports of Super Mario 64, Mario Kart 64, The Legend of Zelda: Ocarina of Time, and Majora's Mask—says Lighthouse will bring modern platform features and deeper moddability to the N64 title.
The announcement follows earlier community work on a Recompiled PC port by Mr Wiseguy, which added high-frame-rate support, widescreen and ultrawide options, and limited mod compatibility.
Harbour Masters' Lighthouse takes a different engineering approach: it is based on a decompilation of the original N64 binaries, yielding source-level code that typically enables more extensive modding, clearer debugging, and native PC integration.
Harbour Masters' teaser on YouTube demonstrates the port running a selection of existing Banjo mods, including Jiggies of Time, Nostalgia 64, Lair Witch Project, and The Bear Waker.
The team said they have implemented core features already: interpolation for smoother visuals, widescreen functionality, and traditionally exploited glitches working in the port.
They also described a built-in standalone randomiser able to shuffle notes, Jinjos, Mumbo tokens, empty honeycombs and jiggies, plus an ability shuffle that can place abilities across different levels.
On compatibility, Harbour Masters explained the port should theoretically support any hack created with the Banjo's Backpack toolset, provided the hack does not rely on MIPS code injection.
The developers also previewed online co-op functionality that will work in both vanilla and romhack contexts.
The team noted that support for the cross-game randomiser Archipelago is not expected in the initial release unless development circumstances change.
As with previous community ports, users will need to provide an original copy of Banjo-Kazooie to use Lighthouse.
Harbour Masters has positioned this release as a follow-up to recent community recompilation work, offering additional features and deeper mod support through decompiled source code.
We'll monitor the project and report when Lighthouse becomes available on PC.