Veteran executive Peter Moore, whose career has traversed the worlds of video games, sports, and apparel, recently offered a candid reflection on his time leading some of the industry’s most recognized brands, including Electronic Arts (EA), Microsoft, and Sega.
In a comprehensive interview with The Game Business, Moore discussed his career trajectory and the pivotal moments that shaped his philosophy on leadership and transparency, especially during periods of industry controversy. Moore’s tenure at EA coincided with one of the most turbulent periods in the publisher's history.
Following the conclusion of the critically acclaimed "Mass Effect 3"—a title that generated robust conversation among Nintendo Switch and other platform users—EA was controversially named "the worst company in America" for two consecutive years.
This label, which was awarded despite broader global issues at the time, prompted Moore to take a proactive stance in engaging with the gaming community. Reflecting on those challenging days, Moore recalled: “When EA was being criticized following the release of Mass Effect 3, I turned to social media, specifically Twitter, to connect directly with the gaming audience.
My intention was to humanize EA, to listen to fans and address their concerns openly.
I viewed honest dialogue as the best way to bridge understanding and restore trust.” Moore’s approach marked a shift for leadership within large gaming corporations, emphasizing the potential benefits of executive-level visibility and genuine interaction with the customer base.
He described gamers as passionate and sometimes volatile—qualities that, when acknowledged and respected, can lead to more constructive conversations about game development, platform support, and company direction. After his time at EA, Moore transitioned into the world of football, accepting the CEO role at Liverpool FC, the club he supported since childhood.
He attempted to bring the same level of transparency and direct community engagement to this new position.
"I believed in not being aloof or detached," Moore commented.
"Unfortunately, the club’s ownership viewed active engagement on social media as inappropriate for executive leadership.
There was a clear difference in perspective between industries when it came to interacting with fans." Peter Moore’s leadership style has earned him a unique reputation in both the gaming and sports entertainment sectors.
The Game Business interview further delves into his impactful stints at Sega and Microsoft, and his dynamic—with other industry legends such as former Sonic Team head Yuji Naka—demonstrating Moore’s influence and the evolving expectations for transparency and engagement in executive roles. For a deeper dive into Peter Moore’s career path—from launching iconic games on the Nintendo Switch and other platforms to navigating the complexities of brand image—read the full interview at The Game Business.
His story offers a valuable lens into the challenges and opportunities facing modern leadership in the fast-evolving video game industry.
In a comprehensive interview with The Game Business, Moore discussed his career trajectory and the pivotal moments that shaped his philosophy on leadership and transparency, especially during periods of industry controversy. Moore’s tenure at EA coincided with one of the most turbulent periods in the publisher's history.
Following the conclusion of the critically acclaimed "Mass Effect 3"—a title that generated robust conversation among Nintendo Switch and other platform users—EA was controversially named "the worst company in America" for two consecutive years.
This label, which was awarded despite broader global issues at the time, prompted Moore to take a proactive stance in engaging with the gaming community. Reflecting on those challenging days, Moore recalled: “When EA was being criticized following the release of Mass Effect 3, I turned to social media, specifically Twitter, to connect directly with the gaming audience.
My intention was to humanize EA, to listen to fans and address their concerns openly.
I viewed honest dialogue as the best way to bridge understanding and restore trust.” Moore’s approach marked a shift for leadership within large gaming corporations, emphasizing the potential benefits of executive-level visibility and genuine interaction with the customer base.
He described gamers as passionate and sometimes volatile—qualities that, when acknowledged and respected, can lead to more constructive conversations about game development, platform support, and company direction. After his time at EA, Moore transitioned into the world of football, accepting the CEO role at Liverpool FC, the club he supported since childhood.
He attempted to bring the same level of transparency and direct community engagement to this new position.
"I believed in not being aloof or detached," Moore commented.
"Unfortunately, the club’s ownership viewed active engagement on social media as inappropriate for executive leadership.
There was a clear difference in perspective between industries when it came to interacting with fans." Peter Moore’s leadership style has earned him a unique reputation in both the gaming and sports entertainment sectors.
The Game Business interview further delves into his impactful stints at Sega and Microsoft, and his dynamic—with other industry legends such as former Sonic Team head Yuji Naka—demonstrating Moore’s influence and the evolving expectations for transparency and engagement in executive roles. For a deeper dive into Peter Moore’s career path—from launching iconic games on the Nintendo Switch and other platforms to navigating the complexities of brand image—read the full interview at The Game Business.
His story offers a valuable lens into the challenges and opportunities facing modern leadership in the fast-evolving video game industry.