Doom II RPG PC Port by GEC.Inc Brings Classic iOS Title to Modern Gaming
GEC.Inc, the development group known for bringing lost or inaccessible games into the modern era, has just announced the successful completion of a PC port for Doom II RPG.
Originally developed by Fountainhead Entertainment and released by ID Software in 2010 for Apple's iPhone and iPod Touch, Doom II RPG built upon the foundations of its 2005 predecessor, Doom RPG, further blending the iconic first-person shooter franchise with RPG mechanics.
Now, following last year's unofficial PC port of Doom RPG, players can experience the sequel on contemporary Windows hardware, continuing the revival of these cult-classic titles from the Doom universe. Doom II RPG is a testament to creative game development, distinguished for its integration of turn-based combat, character progression, and a greater narrative focus—an approach that set it apart from mainline entries in the Doom franchise.
The sequel takes place one year after the original Doom RPG, allowing players to choose from three unique characters—scientist Riley O'Connor, marine commander Kira Morgan, and Stan Blazkowicz, a distant relative of Wolfenstein 3D's legendary protagonist B.J.
Blazkowicz.
Tasked with investigating a monstrous invasion on the moon, which soon reveals infernal origins, players are immersed in an experience that combines gritty dungeon-crawling with classic Doom action and a refreshing focus on story. GEC.Inc has confirmed via Twitter that this port, like the one before it, involves no use of copyrighted assets and instead requires players to provide their own legal game files to function.
This initiative safeguards the project against legal conflict while respecting the intellectual property rights of ID Software and Fountainhead Entertainment.
Furthermore, the PC port is engineered for modern convenience, offering compatibility with Xbox, PlayStation, and a wide selection of generic USB controllers, making it more accessible to today's gamers. Reviews for Doom II RPG were positive at the time of its original release, with gaming outlets like Touch Arcade and IGN praising the game's inventive mechanics and faithful adaptation of Doom's signature intensity into a mobile RPG format.
The revival of both Doom RPG and Doom II RPG on PC not only preserves an often-overlooked chapter of the Doom franchise's history but also offers long-time fans and newcomers alike an opportunity to experience a rare blend of genres once exclusive to outdated mobile hardware. For those interested, more details regarding installation, keyboard mappings, and additional features can be found on the Doomworld forums.
GEC.Inc's achievement underscores a broader trend of dedicated indie developers and preservationists working to ensure gaming history remains accessible, even as hardware and platforms evolve.
As the industry continues to celebrate milestones on platforms like the Nintendo Switch and welcomes classics to the eShop, this PC port of Doom II RPG reminds us of the value of niche experiences within major gaming franchises.
Originally developed by Fountainhead Entertainment and released by ID Software in 2010 for Apple's iPhone and iPod Touch, Doom II RPG built upon the foundations of its 2005 predecessor, Doom RPG, further blending the iconic first-person shooter franchise with RPG mechanics.
Now, following last year's unofficial PC port of Doom RPG, players can experience the sequel on contemporary Windows hardware, continuing the revival of these cult-classic titles from the Doom universe. Doom II RPG is a testament to creative game development, distinguished for its integration of turn-based combat, character progression, and a greater narrative focus—an approach that set it apart from mainline entries in the Doom franchise.
The sequel takes place one year after the original Doom RPG, allowing players to choose from three unique characters—scientist Riley O'Connor, marine commander Kira Morgan, and Stan Blazkowicz, a distant relative of Wolfenstein 3D's legendary protagonist B.J.
Blazkowicz.
Tasked with investigating a monstrous invasion on the moon, which soon reveals infernal origins, players are immersed in an experience that combines gritty dungeon-crawling with classic Doom action and a refreshing focus on story. GEC.Inc has confirmed via Twitter that this port, like the one before it, involves no use of copyrighted assets and instead requires players to provide their own legal game files to function.
This initiative safeguards the project against legal conflict while respecting the intellectual property rights of ID Software and Fountainhead Entertainment.
Furthermore, the PC port is engineered for modern convenience, offering compatibility with Xbox, PlayStation, and a wide selection of generic USB controllers, making it more accessible to today's gamers. Reviews for Doom II RPG were positive at the time of its original release, with gaming outlets like Touch Arcade and IGN praising the game's inventive mechanics and faithful adaptation of Doom's signature intensity into a mobile RPG format.
The revival of both Doom RPG and Doom II RPG on PC not only preserves an often-overlooked chapter of the Doom franchise's history but also offers long-time fans and newcomers alike an opportunity to experience a rare blend of genres once exclusive to outdated mobile hardware. For those interested, more details regarding installation, keyboard mappings, and additional features can be found on the Doomworld forums.
GEC.Inc's achievement underscores a broader trend of dedicated indie developers and preservationists working to ensure gaming history remains accessible, even as hardware and platforms evolve.
As the industry continues to celebrate milestones on platforms like the Nintendo Switch and welcomes classics to the eShop, this PC port of Doom II RPG reminds us of the value of niche experiences within major gaming franchises.