Infendo Radio’s Episode 814 rounds up several notable developments across console storefronts, PC hardware and community projects.
The podcast — produced by the long-running Nintendo-focused show Infendo Radio — discussed recent changes to the Nintendo Switch eShop, Steam Machine preorder pricing reported by hardware partners, and the cancellation of a long-running fan remake of The Legend of Zelda: Ocarina of Time built in Unreal Engine.
The episode also included regular segments in which hosts Brandon, Eugene and Justin share updates on current play sessions and livestream activity.
Nintendo Switch eShop performance
On the broadcast, the hosts reported that Nintendo has addressed longstanding performance issues in the Nintendo Switch eShop, noting a measurable reduction in slowness and lag that had affected some users.
The Nintendo Switch launched on March 3, 2017, and the eShop has served as Nintendo’s primary digital storefront for Switch software since launch.
Audience members and developers alike closely monitor eShop stability because it affects digital sales, patch distribution and user experience across Nintendo’s platform ecosystem.
Steam Machine preorders and pricing
Episode 814 covered Steam Machine preorders from third-party vendors, with the hosts relaying pricing figures cited on the show: systems listed between $1,049 and $1,428.
Valve first announced interest in living-room PC hardware and Linux-based SteamOS in the early 2010s; various manufacturers later produced Steam Machine-style systems for users who wanted a Steam-first PC experience in the living room.
Ocarina of Time fan remake cancelled
The podcast reported that a decade-long fan remake of The Legend of Zelda: Ocarina of Time, being developed in Unreal Engine (the game engine created by Epic Games), was cancelled following an announced official remake from Nintendo.
The original Ocarina of Time debuted on the Nintendo 64 in 1998 and remains one of Nintendo’s most influential titles; fan projects of that scope frequently attract attention from both communities and Nintendo itself.
Community and podcasting notes
Infendo Radio encouraged listeners to join live streams on Twitch, subscribe to their YouTube channel, and access the audio version on iTunes.
The episode page also lists archive dates that appear on the show’s site, and the hosts invited listener feedback via their Twitter handle @infendo and the show email.
Episode 814 provides a concise snapshot of platform-level changes and community reactions: an eShop performance update important to Switch users, Steam Machine pricing data of interest to PC living-room enthusiasts, and coverage of community development decisions tied to Nintendo IP and Unreal Engine-based work.